Tower Defense Preview

Below is a link to a video showing a preview of a test level for my Unnamed Tower Defense game.

I have 7 towers done. One is in the works (can be seen at the very end of the video). That will leave two more to go.

The tower I’m working on now is a carrier with little spaceships that can fly anywhere on the map and attack enemies. It’s a very long range tower.

Other towers that are complete are:

  1. Gun (best all around turret)
  2. Sniper (long range, delay between shots)
  3. Laser (weak against shields, but does lingering damage even after turret stops shooting)
  4. Short Circuit (Electrocutes enemies, very strong against shields)
  5. EMP (Slows down enemies. Not shown in video, but looks very cool)
  6. Machine Gun (Rapid shooting, but overheats a lot and must wait to cool down)
  7. Bank (Gains extra interest on points and scores extra points on enemies killed within its radius.

The last two towers beyond the Carrier are Fire and an undetermined AOE turret that damages all enemies around it. Thinking of going with the robot/computer theme and calling it MIPS (Multiple Independent Projectile System).

I managed to get enemies to stay on its side of the path (enemies can travel side by side) instead of all clumping around the corner.

I have created two enemies so far. I have also bought licenses for two more. Hoping to have at least 5 enemies total. They will likely have a few variations of each for additional “bosses” and difficulty.

I have lots of floor tiles I’m playing around with. These will likely not be the ones I use, but some of them might end up in some levels.

One thing to note in the preview are the shields. I licensed those as well. But I had to program them to show the area where it was shot. You can see little ripples where the shield is shot.

Turrets require a lot of work before they are complete.

  1. 3D mesh
  2. Animations (guns moving for example)
  3. Special Effects (I made the electric field myself as well as the laser and EMP effects. There are also gun shot effects.)
  4. Sound effects (this is actually a little annoying to get right since a lot of it must repeat or fade in/out).
  5. Program how the turret actually does damage (overheating delay, chain lightning, direct hit, slow, etc.).
  6. Set all the usual options (name, description, cost, damage per shot, etc.)

At one item a day, it takes a week to do a single turret. And that would be a very good week.

After the turrets and enemies are done, I need to create levels. I also need to finish the start screen, unlock screen, level selection screen and configuration screen. I have a lot done on controller configuration screen. So yes, controller support is already implemented.

Anyways, here is the preview. It is playable. I just have to finish it. There are no more obstacles or technical details to solve. It’s just about finishing the content/assets and making levels.

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